Channels

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This is a Concept topic for RemObjects SDK




Channel components are the heart of RemObjects SDK. They connect your client applications and your server applications by sending Messages back and forth, to submit a request, return a response, fire a callback event, etc. No matter what type of application you are building with RemObjects SDK, channels will be an integral part of it.

To accommodate for a wide variety of scenarios and provide flexibility, RemObjects SDK includes a pretty extensive list of channel components, which in some cases might be difficult to choose for the novice user. See the Comparison of the RemObjects SDK Channels article for a brief overview of all available channel types.

Note: for historic reasons, the RemObjects SDK for Delphi class library uses the terminology "Channel" for client channels and "Server" for server channels, while the .NET and Xcode editions properly refer to "client channel" and "server channel". Besides these naming differences, the same concepts apply for both platforms.

Commonly Used Channels

Frequently Used Channels

Rarely Used Channels


See Also


Product: RemObjects SDK
Available Editions: RemObjects SDK for .NET, Xcode, Delphi, Java and JavaScript

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